Personal portfolio / SlovakiaTechnology & creativity

Viliam Tencer.

developer, software architect, illustrator, animator, designer, comic artist, painter, AI tinkerer

Software architect & full-stack developer.
Building with AI and creativity.

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ArchitectureDevelopmentArtificial intelligenceAnimation3DArt
01 / About

Turning ideas
into solutions.

I am a software architect and full-stack developer with extensive experience in artificial intelligence. I design and build applications and platforms, bringing ideas to life from architecture to implementation.

My work spans systems architecture, web and mobile applications, and project leadership. Beyond technology, I enjoy drawing, painting, animation and comics.

02 / Experience

Professional journey.

Software architect & full-stack developer

Slovak Telekom

Software architecture and full-stack development.

Former CEO, IT architect & developer

Vilten s.r.o.

Platform design, application development, systems administration and project leadership.

Senior Java developer

Digital Systems a.s.

Application development for banking and anti-money laundering, architecture and team collaboration.

Developer

EuroSMS, s.r.o.

Database and application design, and SMS platform development in Java EE.

IT architect

Slovak Telecom, a.s.

Application architecture, systems administration, virtualization and solution development.

03 / Skills

Tools and approach.

Development

Rust, Java, Spring Boot, Python, .NET, C#, TypeScript, Angular, Node.js, PHP

Data & infrastructure

SQL, PostgreSQL, MySQL, MongoDB, Linux, VMware, AWS

Artificial intelligence

AI-assisted development, MCP integrations, multi-agent workflows, speech recognition and synthesis, local models.

Graphics & games

GPU rendering and compute (wgpu, Vulkan, Slang), Blender add-ons, Godot, OpenUSD, NVIDIA Omniverse.

04 / Selected work

Projects and platforms.

Auron

Slovak-speaking digital human

A real-time pipeline from microphone to animated avatar: speech recognition, an LLM dialogue engine, text-to-speech and NVIDIA Audio2Face facial animation, shown on a three.js web avatar — all in Slovak.

Speech recognition lab

Local ASR models

A local web app for testing ONNX speech recognition models on files and live microphone input, comparing accuracy and speed for Slovak on CPU and GPU.

MCP for creative tools

Blender · Toon Boom Harmony

Model Context Protocol bridges that let AI agents drive professional animation and 3D software — building scenes, materials and rigs through conversation.

RTX render pipeline

OpenUSD · NVIDIA Omniverse

A staged, testable pipeline that ingests assets, assigns looks and lighting, validates the USD stage and renders it with Omniverse RTX.

Godot game prototypes

Godot 4 · Blender

A 3D side-scrolling beat 'em up and a space trading game in the spirit of 8-bit classics, with characters and assets made in Blender.

Pubish Company

An AI-run creative studio

A story development studio run by AI agents — a CEO, a creative director and department roles that delegate, review and document the work.

Anti-money laundering applications

Digital Systems

Development of banking applications supporting anti-money laundering.

SMS platforms

EuroSMS

Java EE platform development, from database design to application logic.

Cryptocurrency & warehouse software

Vilten

Development work spanning cryptocurrency exchange applications and warehouse software.

05 / Animation & film

Animation and film.

Character in a purple jacket raising a hand in a candlelit pub
Pub interior
Red-haired character in a dark suit standing in a pastel living room
Living room set
Black cat with yellow eyes and detailed fur
Cat, fur study
06 / Blender

Blender tools I build.

Blender is where my characters, sets and animation come together — and where I keep writing my own add-ons when a production needs something that does not exist yet.

Many of them run on the GPU: simulations and generators written as Slang compute shaders on Vulkan, wired into Blender with Python. Others automate rigging, posing and animation cleanup, or let AI agents drive Blender over MCP.

GPU Cloth

Slang · XPBD · Vulkan

Cloth simulation for character clothing on the GPU: a simulation proxy, a collision body and a cache, so sleeves, skirts and coats move with the animation in one pass per shot.

Secondary motion

Slang compute

Jiggle and follow-through for hair, ears and accessories computed on the GPU and baked back to the rig.

BlendWrap GPU

Slang · Vulkan compute

Fixed-topology template registration: wraps a clean base mesh onto a scan or sculpt, so different characters share one topology for rigging and blend shapes.

Hair, eyebrows & eyelashes

Curve-based generators

GPU hair ribbons generated along guide curves, and generators for realistic and stylized eyebrows and tapered eyelashes.

Foot Planter

IK cleanup

Fixes foot sliding, floating and ground penetration by detecting contacts and planting the feet on IK controls; presets for CloudRig and Rigify.

Bone Retarget Bridge

Retargeting

Source-to-target bone mapping with Auto-Rig Pro mapping import and export, range baking and copy-pose-at-frame.

Pose pickers & Photo Pose Match

CloudRig

Visual pickers for CloudRig characters, and a tool that matches a character pose to a reference photo.

Animation Behavior System

Pose & expression libraries

A modular foundation for humanoid pose, expression, viseme, breathing and behavior libraries, with rig mapping profiles and versioned catalogs.

Blender over MCP

AI agents · BlendKit

AI agents build scenes, assign BlendKit materials, rig and fix characters through the Model Context Protocol, plus workspace sets that keep each task's add-ons in view.

07 / Playground

Software I play with.

3D & sculpting

Blender, ZBrush, Houdini, Marvelous Designer, Character Creator, DAZ Studio

Animation

Toon Boom Harmony, Moho, Cascadeur, iClone, Live2D Cubism, my own ToonFlick

Game engines

Godot, Unreal Engine 5, Unity 6, Flax Engine

Rendering & look-dev

Cycles, V-Ray, Arnold, Marmoset Toolbag, Substance, NVIDIA Omniverse

Painting & video

Krita, DaVinci Resolve

Generative AI

ComfyUI, LTX video, Tripo and Meshy for 3D, ElevenLabs for voices

08 / Creative work

Beyond
the screen.

Drawing, painting, animation and comics — the side of my work that also shapes the tools I build, like ToonFlick.

09 / Contact

Have a great
idea?